Illuminati Pyramid is a personal project with the goal of achieving a 2d cell animation feel while working in a 3d environment. Just like in a 2d animation world, certain rules are set, so there is no camera movement.  Morphing between objects is the only possible way to animate between key visuals. Built with splines and geometry elements are placed in a mesher object and the movement is enhanced by particle systems that trace the motion of the elements. The shading is based on the standard C4D cell shader, tweaked to a level that would emulate traditional mediums.